By Patrick Cozzi,Kevin Ring
Supported with code examples and the authors’ real-world adventure, this publication deals the 1st advisor to engine layout and rendering algorithms for digital globe functions like Google Earth and NASA global Wind. The content material is additionally worthy for common snap shots and video games, particularly planet and massive-world engines. With pragmatic suggestion all through, it really is crucial analyzing for practitioners, researchers, and hobbyists in those components, and will be used as a textual content for a distinct themes direction in special effects.
Topics lined include:
- Rendering globes, planet-sized terrain, and vector data
- Multithread source management
- Out-of-core algorithms
- Shader-based renderer design
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3D Engine Design for Virtual Globes by Patrick Cozzi,Kevin Ring